Evil Pig! [fixed for 2.62]
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Evil Pig! [fixed for 2.62]
The model for listed as "Swine: Pig B/W Banded" needs either compiled or recompiled. This bug has been outstanding for 2+ years now. Newer high end computers (I had to test it on an older PC to verify it was still glitched) seem to handle compiling the model on the fly. So sometimes builders can use it and not realise its an issue. However, used in an encounter, there is a high rate of players crashing when a creature spawns in with this appearance.
kalbaern- Posts : 25
Join date : 2012-01-28
Re: Evil Pig! [fixed for 2.62]
That pig and the 6 others that were part of the same package have now been re-exported through gmax, cut down on file size (by supermodeling 6 of them to a single one that holds the animations), run through CleanModels, and compiled.
Updated versions will be included in CEP 2.60.
Updated versions will be included in CEP 2.60.
Re: Evil Pig! [fixed for 2.62]
Moving this back out of fixed stuff, since something is still messed up.
Re: Evil Pig! [fixed for 2.62]
Swine pig Black and swine pig black ears...The Amethyst Dragon wrote:Moving this back out of fixed stuff, since something is still messed up.
KuronueRose- Posts : 3
Join date : 2015-04-15
Age : 39
Re: Evil Pig! [fixed for 2.62]
I've send TAD a fix for this
Zarathustra217- Content Contributor
- Posts : 6
Join date : 2015-07-25
Re: Evil Pig! [fixed for 2.62]
After everything done to those models and them still causing problems, I ended up just making new models (from the BioWare boars, modifying the textures a bit along the way) for CEP 2.62.
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