Appearance Customization Blank Values [fixed for 2.63]
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Appearance Customization Blank Values [fixed for 2.63]
In the upgrade from CEP 2.4 to 2.6, it seems that a lot of blank values have been created in the various armor appearances and head lists. Am I missing something, or is there a way to remove these blank entries? It's playing havoc with the character customization in my module and irritating as hell to scroll through a bunch of blank "error" entries.
Raetzain- Posts : 1
Join date : 2015-02-28
Re: Appearance Customization Blank Values [fixed for 2.63]
I believe this is due to adding AC values for all 255 entries in the parts_*.2da files, to then have a new column "HASMODEL" to tell if there's actually a model. I haven't seen the reasoning being mentioned anywhere, but I imagine it might be to make it easier to add content at a later stage. Personally, I prefer not having them show up in the toolset myself though, so I've inserted "****" instead of the number in the "ACBONUS" column whenever HASMODEL is not "1", e.g. in parts_bicep.2da:
- Code:
2DA V2.0
COSTMODIFIER ACBONUS HASMODEL
0 0 **** ****
1 0 0.01 1
2 0 0.02 1
3 0 0.03 1
4 0 0.04 1
5 0 0.05 1
6 0 0.06 1
7 0 0.07 1
8 0 0.08 1
9 0 0.09 1
10 0 0.10 1
11 0 0.11 1
12 0 0.12 1
13 0 0.13 1
14 0 0.14 1
15 0 0.15 1
16 0 **** ****
17 0 0.17 1
18 0 0.18 1
19 0 0.19 1
20 0 0.20 1
21 0 **** ****
22 0 **** ****
...
Zarathustra217- Content Contributor
- Posts : 6
Join date : 2015-07-25
Re: Appearance Customization Blank Values [fixed for 2.63]
These will be reverted (removing blanks) with 2.63. It was intended as an aid to custom content makers, but few people are making new armor parts anymore.
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