baseitems.2da overrun - "Bad StrRef" etc.
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baseitems.2da overrun - "Bad StrRef" etc.
the contents of baseitems.2da as delivered in cep 2.6 overruns the 256-line limit. the result of this is that entries above line 255 are interpreted modulo-256 in certain instances. this occurs, for example, when an item hasn't yet been identified. e.g., instead of seeing '1-handed trident' [id=300], the system incorrectly reports the item as 'magic rod' [id=44].
since bioware are most likely not going to be doing any more updates to this file, i'd recommend moving the entries above line 255 down into the 'bio_reserved' section starting at line 113. there's currently just a bit more space than necessary to do this, including some excess 'user' lines, whilst still leaving a few lines available for local modifications.
since bioware are most likely not going to be doing any more updates to this file, i'd recommend moving the entries above line 255 down into the 'bio_reserved' section starting at line 113. there's currently just a bit more space than necessary to do this, including some excess 'user' lines, whilst still leaving a few lines available for local modifications.
xorbaxian- Posts : 1
Join date : 2015-12-03
Re: baseitems.2da overrun - "Bad StrRef" etc.
Unfortunately, moving those lines would break backward compatibility with modules that have already used those extra item types.
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