ttr01 ztr01 edge tile

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ttr01 ztr01 edge tile

Post by Toro on Sat Nov 17, 2012 10:18 pm

Had to say I would never have found these forums if not pointed out by someone.
Well small bug to report and I have a suggestion for a quick fix in the meantime.
So as stated above, the rural set, grass forest combo tile has no edge tile.
My quick fix add this line to both ttr01, ztr01_edge.2da

"43 Forest **** Grass 0 TTF01_Z01_01"

This will give you the forest edge tile for that edge, while not perfect, is a whole lot better than a blank white spot.

I can also make the real edge tile that matches this edge if it has not already been done and submit it to you for approval, for your next update.

*update*
Well I went ahead and did it anyway.


*edit* fix is on the vault.


Last edited by Toro on Thu Feb 14, 2013 4:10 pm; edited 1 time in total

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Re: ttr01 ztr01 edge tile

Post by Algernon's Ghost on Sun Nov 25, 2012 12:47 am

Toro and I talked about this issue on my server, and I'd really love to see this one fixed. That blank, untiled strip at the edge of areas (we're using a slightly modified version of Jaga's seamless area transitioner), is rather distracting. I'm using the forest tiles in rural where the world transitions from Rural to Forest, and I love the visual affect of it, but this bug is all over the place since I have a lot of spots where the rural forest meets the area edges.

Incidentally, it would also be great to get the CEP forest to be able to go all the way to the edge of rural cliffs, and butt up against the base of cliffs if possible.

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Re: ttr01 ztr01 edge tile

Post by Algernon's Ghost on Thu Jan 10, 2013 5:31 pm

Would it be possible to please get a reply on this one so we know it will be fixed in the next version of CEP? I'm sure Toro can give you the edge tile he made if you need it. Thank you.

Also, is there a public list of bugs being fixed somewhere?

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