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script default needs updating

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script default needs updating Empty script default needs updating

Post by MetaPhaze Thu Jan 23, 2014 10:21 am

I use the script named "default" in my persistent world.  The cep has taken over this script with the addition of their coins. Please take this into consideration and add

ExecuteScript(oPC, "default2");

or some such, at the end of default

Thanksscript default needs updating Empty

MetaPhaze

Posts : 6
Join date : 2014-01-22

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script default needs updating Empty Re: script default needs updating

Post by MetaPhaze Thu Jan 23, 2014 10:36 am

Actually I believe the fix would be more along the lines of this.

if(GetLocalInt(GetModule(), "CEP_I_USE_SCRIPT_DEFAULT") == 1)
    {
        ExecuteScript(oPC, "default2");
    }

MetaPhaze

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script default needs updating Empty Re: script default needs updating

Post by The Amethyst Dragon Thu Feb 16, 2017 10:49 am

It looks like that script is in cep2_crp_s.hak. A remnant of old decision making that put scripts and blueprints into hak files (making them override scripting done in modules, like yours, and making such things much harder to change).

You can stop using that hak if you don't want it, or you can put your own version of "default" into a custom top hak or cep2_custom.hak.

If you want to keep using the C.R.A.P. systems from that hak, you could also extract all of the scripts and blueprint out of that hak, remove the hak from your module's custom content list, and import them into your module's resources.
The Amethyst Dragon
The Amethyst Dragon
Custom Content Wyrm: CEP 2.60+

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