Tilesets (tno01, maybe more) [fixed for 2.64]

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Tilesets (tno01, maybe more) [fixed for 2.64]

Post by The Amethyst Dragon on Fri Feb 16, 2018 8:43 am

Turns out that an older version of CEP made some changes to at least the tno01 (Castle Exterior, Rural) tileset via cep2_ext_tiles.hak that really changed some things up in the terrain palette. I'm now teaching myself how to work with .itpĀ files so that I can fix things.

I'll be starting fresh from the 1.69 version of the file and properly including the things added by CEP up to now.


Last edited by The Amethyst Dragon on Fri Feb 16, 2018 12:36 pm; edited 1 time in total
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The Amethyst Dragon
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Re: Tilesets (tno01, maybe more) [fixed for 2.64]

Post by The Amethyst Dragon on Fri Feb 16, 2018 12:35 pm

And...done.

I now know how to edit tileset palettes. Fixed the ones for both tno01 (City Exterior, Rural) and tni01 (City Interior 2).

Also fixed a problem with the halfling burrow, houses, and inn doors, as I learned how doortypes.2da and a tileset's .set file are related.
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The Amethyst Dragon
Custom Content Wyrm: CEP 2.60+

Posts : 101
Join date : 2012-01-21
Age : 42
Location : lLoc = GetLocation(oDragon);

View user profile http://www.amethyst-dragon.com/nwn

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