Guide: CEP Creature Wizard

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Guide: CEP Creature Wizard

Post by Tyndrel on Sat Jan 28, 2012 6:42 am

Requires: cep2_add_sb_v1.hak (a version 2.4 and earlier hak)



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Introduction

The CEP Creature Wizard is a DM tool that allows in-game customization of
creatures. It can be activated either by the using the CEP Creature
Wizard item or the NWN v1.69 DM/Player Custom Tool feats.



Using the Wizard

1. Create a CEP Creature Wizard item from the palette location: *CEP 2.1 Custom Palette|*DM Specific|Miscellaneous



2. Create the creature you want to edit.

3. Activate the CEP Creature Wizard and target the creature.



CEP Creature Wizard Item



Name: CEP Creature Wizard
Tag: ZEP_CW_IT
ResRef: zep_cw_it
Location: *CEP 2.1 Custom Palette|*DM Specific|Miscellaneous

NOTE: The tool item requires that tag-based scripting is enabled for the module.

Alternately, the file "zep_cw_custtool" can be renamed for use with the 1.69 DM/Player Custom Tool feats. (e.g. x3_dm_tool01)



Features

Change Alignment
Set creature to one of the nine alignments. (Lawful Good, Lawful Neutral,
Lawful Evil, Neutral Good, True Neutral, Neutral Evil, Chaotic Good,
Chaotic Neutral, Chaotic Evil)

Change Appearance
Set creature's appearance using "previous/next" buttons or type in the line number of the appearance.

Change Color
Created to work with the new tintable tail models this works basically the same
way as the color changer in the Body Tailor. However the CEP Creature
Wizard automatically sets the target to tail 4000 (with appropriate
invisible creature model) if it isn't already set to one of the tintable
tails (4000 - 4999).

Change Description
Type in a new description for the creature.

Change Faction
Set creature to one of the four standard factions. (Commoner, Defender, Hostile, Merchant)

Change Level
Level creatures in any class up to a maximum total level of 40.

Change Name
Type in a new name for the creature.

Change Portrait
Set creature's portrait using "previous/next" buttons, type in the line
number of the portrait or automatically match the portrait to the
current appearance.

Change Size
Changes the appearance to one of the invisible scalable appearances and sets
the tail to match the creature's previous appearance. All invisible
scalable appearances are available (Normal/Large Creature, Dragon and PC
Races of both genders) in both the "glow" and "no glow" variety.

Change Tail
Set creature's tail using "previous/next" buttons or type in the line number of the tail.

Change Wings
Set creature's wings using "previous/next" buttons or type in the line number of the wings.

Manage Visual Effects
Add visual effects by using "previous/next" or type the line number of the
visual effect. Remove all visual effects created by the wizard.

Copy
Make a copy of the creature.



Exporting the CEP Creature Wizard

The following resources are needed for the CEP Creature Wizard:

2da file: cep2damax.2da (in hak pack or override)

Creature: CEP Creature Wizard (ResRef: zep_cw_cre)

Conversation: zep_cw_con

Item: CEP Creature Wizard (ResRef: zep_cw_it)

Scripts: All zep_cw_* scripts and zep_destroyself

Note: See zep_cw_inc for instructions on customizing the CEP Creature Wizard.



Last edited by Tyndrel on Sat Jan 28, 2012 10:28 am; edited 1 time in total
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Re: Guide: CEP Creature Wizard

Post by Tyndrel on Sat Jan 28, 2012 6:44 am

Copied from the original article by 420

CEP Creature Wizard Full Resource List


All resources located in cep2_add_sb_v1.hak.

2da
cep2damax.2da - Lists max values for .2da files used by the CEP Creature Wizard

Creature
CEP Creature Wizard (Located in CEP 2.1 Custom Palette|*DM Specific|Special|Custom 1)
Tag: ZEP_CW_CRE
ResRef: zep_cw_cre

Conversation
zep_cw_con - Main interface for CEP Creature Wizard

Item
CEP Creature Wizard (Located in *CEP 2.1 Custom Palette|*DM Specific|Miscellaneous)
Tag: ZEP_CW_IT
ResRef: zep_cw_it

Alternate Script (Not Required)
zep_cw_custtool - 1.69 DM/Player Tool script (used instead of zep_cw_it for custom tools)

Scripts
zep_destroyself - Generic script used to destroy the caller

zep_cw_inc - CEP Creature Wizard include file

zep_cw_it - Tag-based script for CEP Creature Wizard item, starts Creature Wizard conversation "zep_cw_con"

zep_cw_chapp - Sets appearance to be changed

zep_cw_chport - Checks to see if the portrait is being changed

zep_cw_chport - Sets portrait to be changed

zep_cw_chkport - Check to see if portrait is being edited

zep_cw_autoport - Sets portrait to match current appearance

zep_cw_chtail - Sets tail to be changed

zep_cw_chwing - Sets wings to be changed

zep_cw_chlvl - Sets the level to be changed

zep_cw_chvfx - Sets the vfx to be changed

zep_cw_con_next - Next valid value

zep_cw_con_prev - Previous valid value

zep_cw_con_talig - Sets custom token for creature's alignment

zep_cw_con_tlist - Creates a custom token list

zep_cw_con_tname - Sets custom token for creature's name

zep_cw_copy - Creates a copy of the creature

zep_cw_levelup - Adds levels of a specified class

zep_cw_listenon - Turns listening on

zep_cw_remvfx - Remove all VFX

zep_cw_setname - Change creature's name

zep_cw_setnum - Manually set a value

zep_cw_setdesc - Change creature's description

zep_cw_setvfx - Apply visual effect

zep_cw_sc_dr - Scripts to set various invisible appearances
zep_cw_sc_lc
zep_cw_sc_sc
zep_cw_sc_dw
zep_cw_sc_el
zep_cw_sc_ha
zep_cw_sc_ho
zep_cw_sc_hu
zep_cw_sc_male
zep_cw_sc_glow
zep_cw_sc_noglow

zep_cw_chaotic - Scripts to set alignment
zep_cw_evil
zep_cw_good
zep_cw_lawful
zep_cw_neutral

zep_cw_commoner - Scripts to set standard faction
zep_cw_defender
zep_cw_hostile
zep_cw_merchant

zep_cw_chcolor - Scripts to set color
zep_cw_chhair
zep_cw_chskin
zep_cw_chtattoo1
zep_cw_chtattoo2

zep_cw_cl_aberr - Scripts to set class
zep_cw_cl_animal
zep_cw_cl_aa
zep_cw_cl_ass
zep_cw_cl_barb
zep_cw_cl_bard
zep_cw_cl_beast
zep_cw_cl_bguard
zep_cw_cl_cleric
zep_cw_cl_common
zep_cw_cl_constr
zep_cw_cl_divcha
zep_cw_cl_dragon
zep_cw_cl_drdisc
zep_cw_cl_druid
zep_cw_cl_dwdef
zep_cw_cl_elemen
zep_cw_cl_fey
zep_cw_cl_fight
zep_cw_cl_giant
zep_cw_cl_harper
zep_cw_cl_human
zep_cw_cl_mbeast
zep_cw_cl_monk
zep_cw_cl_monst
zep_cw_cl_ooze
zep_cw_cl_outsid
zep_cw_cl_pala
zep_cw_cl_pm
zep_cw_cl_pdk
zep_cw_cl_ranger
zep_cw_cl_rogue
zep_cw_cl_shadow
zep_cw_cl_shape
zep_cw_cl_shift
zep_cw_cl_sorc
zep_cw_cl_undead
zep_cw_cl_vermin
zep_cw_cl_wm
zep_cw_cl_wiz
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